
When you moved you will be able to move again without any action point (AP) costs if the go-to position could have been reached from the previous spot with the same amount of AP you spended to move.Turn order is determined by the stat initiative.I will not explain it thoroughly as it is quite intuitive but here are some things you might want to know: You should have:ĭOS combat system is turn based and uses an action point system to determine your allowed actions. You should distribute the roles of your companions along the whole spectrum of possibilites. But choose them wisely as they all have their unique goals. Additional (different) tags can be earned throughout the game, however they can not be changed or leveled so choose them carefully Party SystemĮven when playing singleplayer you do not play this game alone, as you can take up to three companions with you. Tags will unlock additional options in conversations and can determine your success with certain people and whether they like you. Stats can be leveled up and additonal traits can be choosen when leveling up. They are not only number effects but enable you to do additional stuff, for example talking with animals. Combat And Civic AbilitiesĬombat abilities will enable you to use certain types of spells and attacks learned by books which have an requirement in specific combat abilities.Ĭivic abilities will unlock things like bartering, stealing etc. You can respec them later on in the game if necessary. The stats intelligence, strenght, wits and constitution can also determine your success in conversations when trying to persuade someone. As the combat system focuses on stats and tactics and not on reflexes, your stats are very important. Stats are stuff like stranght, constitution and intelligence which will mainly effect numbers (Health, damage and so forth). Im not going to explain every class but I want to point out that these only affect you starting stats and are not fixed classes so you can still become everything you want later in the game. Also you can still choose your class, talents and tags freely with a few restrictions. Thes origin Characters are quite unique to DOS and I recommend taking one as they bring their own unique traits, options in conversations and story and really add to the game.

You can create your completly own character or choose one of the available presets, the so called Origin Characters meaning characters with a special tag, skills and an unique origin story. Also all species have unique advantages and disadvantages. The species you choose has an significant impact on the game as it also gives you the tag of the race and can determine whether some people like you or not. You can choose from five species and several classes. Believe me its much more fun to just live with some of your mistakes.ĭOSII now confronts you with an heck of an character creaton screen. I heavily suggest to dont abuse the save/quicksave feature. Its like Tactician Mode only that you can not save you game.Do not choose this mode unless you are a god or atleast son of a god. If you are reading this chapter to seek help, do not choose that mode. The tactician Mode is the hard mode of the game.

We will ignore that mode.Ĭlassic Mode is how the game is meant to be played, challenging but fair. The Explorer Mode is basically the easy version of the game and choosing it would mean to give up on it an make you unworthy of playing it. Getting Started Difficulty Modesĭivinity Original sin II (aka DOSII) features four difficulty modes before starting your campaign. This chapter will introduce you into some basic features of the game. This chapter features some very basic information and tipps about the game.
